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- GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY 1080P
- GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY PRO
- GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY DOWNLOAD
- GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY FREE
I lassoed poor Kieran in the prologue section far faster than I did on PS4. Not only does shooting become easier, but tasks like lassoing are as well.
GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY FREE
I actually turned the aim assistance off and just went free hand. Arthur Morgan on PC is getting headshots all the time, even when enemies only briefly peek out of cover. The flip side of movement is that mouse aim is vastly superior to analog stick camera controls. Luckily, Rockstar has a pretty extensive keymapping control panel for this purpose. I recommend spending some time really thinking about your keybindings. Unequipping your weapon in the middle of a pitched shootout isn't the best of ideas. (Middle mouse does Dead Eye as well, but it never feels great.) I frequently found that I'd try to use Dead Eye, only to stow my weapon, or vice versa. Tab is the key used to equip and unequip your weapons, while Caps Lock is your Dead Eye activation. You'll also need to rebind certain keys to peak performance. (Gamepads are supported, though, if you go that route.) When Arthur's horse enters the action, movement becomes even more cumbersome on PC.
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Arthur was always a lumbering beast, but it doesn't feel as intuitive here. Holding W moves you forward in the direction of where your mouse is pointing, so precise movement feels like steering a ship while tapping out morse code. You have to make tiny course-corrections, or Arthur will dead stop to move in another direction. On PC, you're tapping digital keys, not moving an analog stick. When you're controlling the game with the analog stick, this sense of weight tends to work, shifting the stick from one direction to the next. Red Dead Redemption 2 always had a little bit of weight to its movement, something that put off some people. Where things become a little fuzzier on PC are the keyboard and mouse controls. Rockstar wants to show off that hard work.
GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY DOWNLOAD
You have to upload them, and then download them to your PC, which feels tedious. One big misstep is the way RDR 2 PC handles its photos: They're uploaded to the Rockstar Social Club, instead of being saved anywhere on your desktop.
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There are also a few filters to give your photos that old timey look. You can access a number of features, including a free camera, exposure, blur, and focus. At any time, you can press F6 to pause the action and switch to Photo Mode. Rockstar seems to know that they've done a great job on Red Dead Redemption 2 on PC, because there's a new Photo Mode available. (Rockstar has offered an impressive amount of graphics options for the PC port.) The shift changes the feel of some of the scenes, and it took me a good 20 minutes to shake off the mental dust and become used to it. Bumping that up to 1440p required some changes here and there, but 60 FPS on average was still doable.
GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY 1080P
On PC (AMD Ryzen 5 3600X, GeForce RTX 2060, 16GB DDR4), I was seeing anywhere from 90-115 FPS in cutscenes, and 60-70 during normal play at 1080p without any graphics tweaks.
GTA 5 PC GAMEPAD FEELS LIKE ITS LAGGY PRO
Red Dead Redemption 2 on PlayStation 4 Pro and Xbox One X still targeted 30 fps. It also took me a moment to adjust to the improved frame rate. I'm running an Nvidia GeForce RTX 2060, so it's easy to chalk some of this to hardware ray tracing, but Nvidia says that RDR 2 doesn't support the feature. Once you've reached the warmth post-prologue, the sun shines through the trees, casting such perfect shadows that you think you're looking at a picture. Within the former home of Sadie Alder, there's an impressive reflection of the scene in a pool of water. Dutch's coat has a furry texture to it, with the snow piling up unevenly on its surface. Out in the snow storm of the opening section, you can see the light play off not only the metal rim and bottom of the lantern, but also Dutch's horse. It's in the subtleties that add up into a complete picture. This was a stunning game when I played it on PlayStation 4 Pro, and the PC version handily outdoes it. The swaying far off trees, the tracks your horse leaves in the snow, or the soft glow the fire casts upon Arthur's crew as they seek shelter. Right from the moment you load it up on PC, Red Dead Redemption 2 reminds you just how goddamn good the original game looked. Despite some early issues, I've been replaying the game on PC and finding a new appreciation for a game I rated highly a year ago. So it's interesting when I do get a chance to revisit a game, like I am with Red Dead Redemption 2. Even focusing on games alone, there's always something coming out. There is simply too much entertainment and not enough time in my life.
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